Call of Duty: Infinite Warfare Combat Rig Cinematics
3d, vfx, design, animation, compositing
This was so fun to work on!
My main roles on this project:
Warfighter: The floor design and 3d implementation. VFX of the close up of the target getting lit up. UI for target health.
Merc: Floor design, target area design and 3d modeling, texturing, and lighting.
FTL: Did a lot on this one. Modeling of the environment and elements around the character, animation of background elements and lights, phase jump VFX, texturing, and lighting.
Phantom: Did a lot on this one too. Scene modeling, floor design, design of concrete target wall, lighting, texturing, debris VFX on wall when target hits, and glitch FX.
Produced @ Capacity
Creative Director: Ellerey Gave
Art Director: Stephen Panicara, Ellerey Gave, Benji Thiem
Design/Concept: Stephen Panicara, Ellerey Gave
Editing: Stephen Panicara
3D Animation: Conor Scully, Kenny Lutz, Blake Fawley, Benji Thiem, Ellerey Gave, Stephen Panicara
3D Modelling: Conor Scully, Mitsuka Thiem, Kenny Lutz, Blake Fawley, Benji Thiem, Ellerey Gave, Stephen Panicara
3D Texturing: Conor Scully, Mitsuka Thiem, Kenny Lutz, Blake Fawley, Benji Thiem, Ellerey Gave, Stephen Panicara
Effects: Conor Scully, Kenny Lutz, Blake Fawley, Benji Thiem, Ellerey Gave, Stephen Panicara
Lighting/Compositing: Benji Thiem, Blake Fawley, Stephen Panicara
Sound Design/Music: Echolab